My last post on this topic covered worldbuilding with a purpose, so now I'd like to explore the opposite approach. The truth is that not all stories need extensive worldbuilding, especially when they take place in familiar settings and not on imaginary worlds or some high-flying epic environment. But sometimes you want to do it anyway.
Fiction writers often strive to draw readers deep into the pages of their works. We know the best stories are the ones that make time seem to stop. So what makes a fictional world seem so real readers forget where they are? It’s in the details.
The term worldbuilding conjures images of secondary worlds, far away planets, and magic systems, so much so that it has become ubiquitous with writing and game development, particularly within fantasy and science fiction genres. But what exactly is it? How does one go about building a world in the first place? And what do you mean, I should consider worldbuilding even when the world I'm writing about isn't big and fantastical?